TLoKH
Hey there! Login in through here!
Search
 
 

Display results as :
 


Rechercher Advanced Search

Latest topics
» Open Broadcaster Software - Settings for streaming?
Sat Jan 07, 2017 1:16 pm by Roxas

» COLLEGE ORGANIC CHEMISTRY - OXIDATIVE REACTIONS
Wed Nov 02, 2016 5:09 pm by Link

» TLoKH's Official Zelda Channel
Wed Sep 30, 2015 9:47 am by Link

» Do Not Buy Black Ops III [Video]
Sun May 31, 2015 2:04 am by Link

» Dragon Ball Z BT3 - ISO [U]
Sun Jan 11, 2015 12:18 am by Link

» Skyward Sword (U) - ISO
Sun Dec 14, 2014 3:42 am by Link

» Fire Emblem Path of Radiance (U) - ISO
Sat Dec 13, 2014 5:10 pm by Roxas

» Fire Emblem Path of Radiance (U) - ISO
Sat Dec 13, 2014 5:10 pm by Roxas

» Metroid Prime (U) - ISO
Sat Dec 13, 2014 5:08 pm by Roxas

Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search
Affiliates
Poll

Which is better, Link (Melee) or Link (Brawl)?

50% 50% [ 5 ]
50% 50% [ 5 ]

Total Votes : 10

Top posters
Link (1429)
 
Roxas (657)
 
VentusXII (466)
 
Saria (331)
 
Amy (223)
 
VanitasXII (196)
 
Rebecca (127)
 
FaytKHZ (123)
 
Kirby9723 (56)
 
StarOcean3FanGirl (41)
 

Top posting users this week

Most active topic starters
Link
 
Roxas
 
VentusXII
 
Saria
 
Amy
 
Link1
 
FaytKHZ
 
VanitasXII
 
Rebecca
 
Kirby9723
 

Top posting users this month


GIMP - Golden Text Tutorial

View previous topic View next topic Go down

GIMP - Golden Text Tutorial

Post by Alison on Sun Dec 18, 2011 9:52 pm

Part I






The trick is to use a good enviroment-map. I created it with
Filters -> Render -> Solid Noise

(X/Y-Size: 2.8, Detail: 1, Tileable). It is important for a good
effect to get different grays in the top right corner. Then I did a
Image -> Colors -> Auto-Stretch Contrast and a
Filters -> Blur -> Gaussian Blur (IIR) with a radius of 5 to get the full range of gray.
Then select the "Golden"-Gradient in
Dialogs -> Gradient Editor... and
Filters -> Colors -> Gradient Map it to the image.







The next step is to create a bumpmap for the text. Open a new
grayscale image in the desired size, fill it black and paint the white
text on it.
To get a smooth transition do a Gaussian Blur on it.







Then open a new RGB-Image with exactly the same size and start the
Lighting-Plugin. Select the "Enviroment-map"- and "Bumpmap"-Toggles
and select the images in the appropriate notebook-pages. I prefer a
lower value in the "Maximum height" Bumpmap option. I think 0.02 is good
in most cases.







This is the result after a click on Apply. There is room for
Improvements. Since the Lighting-Plugin doesn't support antialiasing yet
it is a good
idea to render the image in the double size and scale it down for the
final image. Some other neat tricks can be found in the next part.



Part II


























At the Bumpmap-Options you can select different between four different Curves for Bumpmapping.
So you can select between a linear, spherical, logarithmic and a sinusoidial Bumpmap.


There is a much more flexible way to specify the surface of the Bumpmap. The Key is the
Image -> Colors -> Curves-Dialog.

Create the text and blur it with a wider radius. Then select the
Curves-Dialog and modify the text-profile. A little Blur (Radius 2)
makes the Bumpmap a little bit smoother. See the examples above.


Another possibility is the use of a different gradient.



Part III














To get Chrome-like effects try to use different environment-maps. Look at these examples.

_________________

Alison
Moderator
Moderator

Female Posts : 32
Join date : 2011-08-17

Back to top Go down

Re: GIMP - Golden Text Tutorial

Post by Link on Sun Dec 18, 2011 11:59 pm

Nice tut, Alison, but it could use improvements. I'll erase that soonenough.

_________________








サリアは本当にきれいです。YES OR NO?
avatar
Link
Administrator
Administrator

Male Posts : 1429
Join date : 2010-06-22
Location : At home, ATM.

http://youtube.com/525058

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum