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Kingdom Hearts Dream Drop Distance Day 1 TGS 2011 Summary

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Kingdom Hearts Dream Drop Distance Day 1 TGS 2011 Summary

Post by VanitasXII on Thu Sep 15, 2011 6:36 pm

Apparently taking a squirrel-type creature and
combining its power with a panda-type creature nets you one incredibly
large, powerful and fat panda that proceeds to crush all enemies under
its immense girth. The moment I managed to get Sora to execute a Dual
Link with his two allies, I knew the TGS Kingdom Hearts 3D demo would
please me greatly. For those of you not as concerned with fat pandas,
there's plenty else about the latest chapter of Square's Disney
franchise to keep your interest.

The primary enhancement to the Kingdom Hearts formula is a very fast,
very chaotic agility mechanic that allows your lead character to
essentially bounce off of walls, grind on rails and slingshot off of
poles. That movement is chained into an attack system that, while
chaotic, feels great and controls wonderfully. It'll take you a few
minutes to really get a grasp of all the faculties at your command,
including allies (see: fat panda) and special "deck" attacks, but once
you do, you'll feel like a total badass.

At this point the game's biggest hindrance is that it's almost too
chaotic and too fast. Having Sora surge forward for an all-out assault
is a sight to behold... until you can't see him because the camera can't
keep up or doesn't know how to properly track the action. L and R can
rotate the camera, and there is a lock-on system which definitely helps,
but I ran into several instances where the game wasn't quite sure how
to deal with the constant wall-jumping.

Beyond that, Kingdom Hearts 3D is shaping up nicely. Visually the game
is certainly looking strong - think good PlayStation 2 graphics on a
small screen. (That's not a bad thing, honestly.) The 3D depth is also
effective though not necessarily essential. One other interesting fact
is it appears another Square franchise is finding its way into Hearts.
Neku, from The World Ends With You, appears in an opening scene in
Sora's half of the TGS demo. (The other half involves Riku, though
you're effectively doing the same activities in a different Hunchback of
Notre Dame setting.) He runs off before anything of real substance
occurs, and you don't get to play as him, but no doubt fans of the
critically-acclaimed series are going to be thrilled regardless.

- krexia from KHInsider has provided a detailed summary of the KH3D demo. You can read it below.


We start off with Sora back in Traverse Town. He's got new clothes
but... he apparently doesn't know why! It seems he's been separated from
Riku, and Sora immediately yells out for his friend. It's then that we
first see Neku Sakuraba from The World Ends with You. Neku promptly
tells Sora to shut his noisy mouth and asks if he is a participant in
the "Reapers' Game". Since Sora doesn't have the countdown stamp on his
hand like Neku, it appears he is not.

Sora heroically offers his help to Neku as a friend. Neku retorts that
Sora can't make friends that easy, to which Sora replies that it is
easy. Neku then promptly dashes off into Traverse Town in midair in a
cloud of sparkles.

It's here you gain control of Sora, fighting through Traverse Town. The X
button on the 3DS is your "freeflow" button, which will allow Sora and
Riku to do all sorts of crazy and fast maneuvers such as bouncing off of
walls and swinging around poles. The idea behind this mechanic is
freedom of movement based around objects in the environment.

While in freeflow you can attack by pressing the attack button, and it
will be contextual to where you are in freeflow. It's particularly
flashy and fun to execute. However, it seems that the camera is a bit
slow with keeping up with these maneuvers.

Commands are structured just like Birth by Sleep and Re:coded in which
you can cycle through abilities. Use one and there will be a cooldown
before you can use it again. You get the idea.

At the end of Sora's scenario he fights a boss. The boss can described
as boxy with long arms. It can attack from a distance by shooting it's
arms into the foreground. This looks particularly impressive in 3D.

After the boss is defeated, Sora's scenario ends.


We see Quasimodo carrying Esmerelda towards the cathedral of Notre Dame
when we first visit Le Cité des Cloches (The City of Bells). Riku is
with them and also sporting a new outfit and shorter hair. It seems he
is protecting them.

Riku battles inside the cathedral, and you can freeflow between the
pillars inside. It's important to note that Sora and Riku are now
accompanied by new companions we've seen in the keyart. Sora's
companions are described as a panda-like creature and a smaller more
"squirrely" companion. Riku's companions are described as something
resembling a unicorn and a bat.

When the group reaches the top of the cathedral, Riku's boss fight
begins. It's a winged flying boss, and for this fight Riku is able to
fly. You must jump up to the roof and chase it in flight around the
cathedral. This is also impressive looking in 3D.
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Re: Kingdom Hearts Dream Drop Distance Day 1 TGS 2011 Summary

Post by Link on Thu Sep 15, 2011 7:03 pm

There are pics, and Sora's new outfit is okay I guess. Just a KH2 recolor, so nothing special. Riku looks like a crackaddict. They have pets. Friggin The World Ends With You is somehow getting into this game [f you, other square games]. Gameplay is different, but you still have the command style from BBS, with cooldowns and what not. Freeflow is another thing. 3DS has trouble playing with the camera.


サリアは本当にきれいです。YES OR NO?

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Re: Kingdom Hearts Dream Drop Distance Day 1 TGS 2011 Summary

Post by Saria on Thu Sep 15, 2011 10:23 pm

Sora's new outfit is AWESOME! Link, how can you say that about him?

Link made this for me (thank you! I LOVE YOU!)

: )

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Re: Kingdom Hearts Dream Drop Distance Day 1 TGS 2011 Summary

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