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Star Ocean Till the End of Time - All Alchemy IC Factors
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Star Ocean Till the End of Time - All Alchemy IC Factors
I really don't know if I should do this, but...
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Alchemy
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Iron - ATK +10 (1)
Ruby - ATK +20 (1)
Sapphire - DEF +10 (1)
Stone of Evil - Attack at your own risk (2)
Emerald - INT +50 (0)
Air Gem - Adds wind-based damage (0)
Earth Gem - Adds earth-based damage (0)
Fire Gem - Adds fire-based damage (0)
Water Gem - Adds water-based damage (0)
Crystal - ATK +50 (1)
Brownie Stone - Raises normal attack decision by 1 (1)
Diamond - DEF +50 (1)
Earth Homunculus - Raises normal attack decision by 1 (1)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Damask - ATK +100 (1)
Nereid Stone - Shoots balls of ice when attacking (0)
Sylph Stone - Shoots balls of lightning when attacking (0)
Water Homunculus - Shoots balls of ice when attacking (0)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Wind Homunculus - Emits long-range shock waves when attacking (0)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Shell Sapphire - Freezing (Attack effect) (0)
Salamander Stone - Shoots balls of fire when attacking (0)
Star Ruby - +2 Battle Bonus Gauge increase (1)
Fire Homunculus - Emits balls of fire when attacking (0)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Mythril - ATK +200 (1)
+20 critical rate (0)
+10 enemy Fury reduction when guard broken (0)
Rainbow Diamond - DEF +100 (1)
Recover HP of 1/20 dmg from fire attacks (2)
Recover HP of 1/20 dmg from earth attacks (2)
Dark Crystal - INT +500 (1)
Chaos (Attack effect) (0)
Angel Stone - Shoots balls of light when defending (0)
Orichalcum - ATK +500 (1)
Survive on Fury when incap (50% success) (0)
Celestial Homunculus - Shoots balls of light when defending (0)
Emits balls of light when attacking (0)
50% probability of breaking (2)
As you can see, that is all the IC factors available through Alchemy.
----
-------
Alchemy
-------
Iron - ATK +10 (1)
Ruby - ATK +20 (1)
Sapphire - DEF +10 (1)
Stone of Evil - Attack at your own risk (2)
Emerald - INT +50 (0)
Air Gem - Adds wind-based damage (0)
Earth Gem - Adds earth-based damage (0)
Fire Gem - Adds fire-based damage (0)
Water Gem - Adds water-based damage (0)
Crystal - ATK +50 (1)
Brownie Stone - Raises normal attack decision by 1 (1)
Diamond - DEF +50 (1)
Earth Homunculus - Raises normal attack decision by 1 (1)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Damask - ATK +100 (1)
Nereid Stone - Shoots balls of ice when attacking (0)
Sylph Stone - Shoots balls of lightning when attacking (0)
Water Homunculus - Shoots balls of ice when attacking (0)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Wind Homunculus - Emits long-range shock waves when attacking (0)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Shell Sapphire - Freezing (Attack effect) (0)
Salamander Stone - Shoots balls of fire when attacking (0)
Star Ruby - +2 Battle Bonus Gauge increase (1)
Fire Homunculus - Emits balls of fire when attacking (0)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Mythril - ATK +200 (1)
+20 critical rate (0)
+10 enemy Fury reduction when guard broken (0)
Rainbow Diamond - DEF +100 (1)
Recover HP of 1/20 dmg from fire attacks (2)
Recover HP of 1/20 dmg from earth attacks (2)
Dark Crystal - INT +500 (1)
Chaos (Attack effect) (0)
Angel Stone - Shoots balls of light when defending (0)
Orichalcum - ATK +500 (1)
Survive on Fury when incap (50% success) (0)
Celestial Homunculus - Shoots balls of light when defending (0)
Emits balls of light when attacking (0)
50% probability of breaking (2)
As you can see, that is all the IC factors available through Alchemy.
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